![]() ![]() ![]() and more additional tools for adjusting and fixing the scene. ![]() Programmatically interact with most converter functions using built-in maxscript methods (API).Batch processing for multiple *.max files.Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa.Update: This scrip doesn’t not work with corona version 3.0 or later, 3dsmax version 2018 or later. Extract them and copy them to C:\Program Files\Autodesk\3ds Max 2014\scripts. Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa Click on Convert Corona to Vray materials and Convert Corona to Vray light.Convert V-Ray Proxy to Corona Proxy (static and animated).Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated).Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps.Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona.Convert clouds from CoronaSky to VRaySun and vice versa.Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers (Corona, FStorm, Octane) to V-Ray and from V-Ray to Corona. ![]()
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